MCOC Alliance Quest (AQ) Map 7 | Season 8.5

MCOC AQ MAP 7 - Season 8.5 

Click On Images to Download

MCOC AQ Season 8.5 Map 7 - V1

MCOC AQ Season 8.5 Map 7 - V2

MCOC AQ Season 8.5 Map 7 - V3

Image Credit : ElvenElfi and Elric78 Click Here to Follow on Instagram
Click On Images to Download  
Image Break 1
📌 About Alliance Quest Map 7 (Season 8.5) - 
  • Main Boss: Apocalypse.
  • Mini Boss: Magneto (Both), Sasquatch, Omega Red
  • For all Maps: Swapped Drones, Sentinels, and Symbioids for Doom Bots.
Champion Updates:

🚩 Var 1 -
Node 52: Void (Counter Tactics path) swapped with Taskmaster
Also swapped custom buffs for the encounter, Taskmaster will now have:
- Counter Tactics
- Combo Party
- Professors in Crime
- Mostly Average Joes
Node 101: Wasp (Do you Bleed path) swapped with Invisible Woman
Node 123: Domino (All or Nothing path) swapped with Omega Red
Also reduced Kinetic Transference to be 1 (Was 2)

🚩 Var 2 -
Node 52: Void (Counter Tactics path) swapped with Taskmaster
Also swapped custom buffs for the encounter, Taskmaster will now have:
- Counter Tactics
- Combo Party
- Professors in Crime
- Mostly Average Joes
Node 126: Daredevil (HK) swapped with Thor Ragnarok
- Also swapped Honed Radar Sense for Combo Up -2

🚩 Var 3 -
Node 101: Wasp (Do you Bleed path) swapped with Invisible Woman
Node 110: Domino (Clapback path) swapped with Namor
- Also swapped Kinetic Reactor with Feat of Indestructible 2

💥 Alliance Quest Map 7 Path & Node Details -

Section 1 Nodes Details:
  • Path 1 - What’s Yours is Mine: Whenever the defender has a Weakness Debuff applied to them, a fury Buff with 60% of the Weakness’ potency is given to the attacker for 5 seconds. While the attacker doesn’t have a fury buff from this effect, the attacker deals 75% less damage.
  • Path 2 - Clapback: When a poison, shock, bleed, incinerate, or plasma debuff is placed on the defender, the same debuff is placed to the attacker, dealing 100% of the defender’s attack over 10 seconds.
  • Path 2 - Bleed Vulnerblity: Attacker’s attack is increased by 200% while the defender is bleeding.
  • Path 3 - Incinerate 30: Inflicting incinerate damage on the attacker at the start of the fight dealing 100% of health damage over 30 seconds. This ability has +100% ability accuracy.
  • Path 4 - Can’t Touch This: Passive 50% chance to evade all attacks in addition to basic ability.
  • Path 5 - Villainy: Villain in this arena periodically gain cruelty, increasing critical damage by 250% for 7 seconds.
  • Path 5 - Tyranny: Heroes don’t generate power, just villains do.
  • Path 6 - Acid Wash: Poison Debuffs and Passives deal 25% more damage to the defender, and they take 90% less damage from all sources unless they are inflicted with a Poison Debuff or Passive.
  • Path 7 - Caltrops: Dashing backward cause bleed degeneration for 6 seconds
  • Path 8 - Crit Me With Your Best Shot: Takes 100% less damage from hits that are not critical.
  • Path 9 - Brawl: Every 10 seconds both champions gain an unstoppable for 5 seconds.

⚡ Section 2 Nodes Details:
  • Path 1 - Incinerate 30: Inflicting incinerate damage on the attacker at the start of the fight dealing 100% of health damage over 30 seconds. This ability has +100% ability accuracy.
  • Path 2 - Stun Immunity: Immune to Stun effect.
  • Path 2 - Empowered Immunity: Whenever this champion would receive a debuff they are immune to, they generate 33% of a bar of power
  • Path 3 - Starburst: Suffer Degeneration proportionate to this champion’s missing health.
  • Path 4 - Buffed Up: This defender takes 100% less damage while the attacker has less than 3 buffs applied to them. These buffs can be of the same type.
  • Path 5 - Degeneration: Inflict Health Degeneration draining 0.60% health per second.
  • Path 6 - Vigor: Every 15 seconds after the start of the fight, the defender regenerates 50% of base health over 5 seconds. The timer refreshes when the defender reaches intervals of 25% missing health.
  • Path 7 - Pull!: Projectile based attacks deal 100% more damage, and non-projectile based attacks deal 75% less damage.
  • Path 8 - One Eye Open: 100% of the damage dealt to the defender while they are stunned is dealt back to the attacker.
  • Path 9 - Pleasure to Burn: Incinerate debuffs and passive deal 25% more damage to the defender, and they take 90% less damage from all sources unless they are inflicted with an incinerate debuff or passive.
  • Path 10 - Biohazard: When struck 20% chance to inflict Bleed. While blocking 50% chance to inflict poison.

⚡ Section 3 Nodes Details:
  • Path 1 - Colorblind: For each champion of the same class on the attacker’s team, they suffer degeneration of 25% of their max health over 15 seconds at the start of the fight.
  • Path 1 - Strength in Numbers: For each member of the attacker’s team that knocked out, the attacker suffer a 25% attack and ability accuracy.
  • Path 2 - One Eye Open: 100% of the damage dealt to the defender while they are stunned is dealt back to the attacker.
  • Path 3 - Can’t Touch This: Passive 50% chance to evade all attacks in addition to basic ability.
  • Path 4 - Size Matters: Extra Large Champions’ Attacks cannot be glanced. Large Champions’ Special Attacks, Intercepts, and Heavy Attacks cannot be glanced. Medium Champions’ Intercepts and Aand Heavy Attacks cannot be glanced. Small Champions’ Heavy Attacks cannot be glanced. This buff only applies to the attackers.
  • Path 4 - Particle Protector: This defender has a 35% chance to Glance attacks. Glancing hits can’t be critical, deal 50% reduced damage, and suffer -100% offensive ability accuracy. This is not affected by Ability Accuracy Reduction.
  • Path 5 - Pleasure to Burn: Incinerate debuffs and passive deal 25% more damage to the defender, and they take 90% less damage from all sources unless they are inflicted with an incinerate debuff or passive.
  • Path 6 - Minor Aspect of Nightmares: Attackers degenerates 25% Health over 12 seconds, but then regenerates 25% health instantly.
  • Path 7 - Encroaching Stun: Every 20 seconds the Attacker becomes Stunned for 3 seconds unless they are performing a Special Attack when the time expires.
  • Path 8 - Do You Bleed?: The defender takes 100% less damage from any sources except bleed.
  • Path 8 - Limber: Each time stun debuff is applied, the next stun debuff duration is reduced by 10%.
  • Path 9 - Clapback: When a poison, shock, bleed, incinerate, or plasma debuff is placed on the defender, the same debuff is placed to the attacker, dealing 100% of the defender’s attack over 10 seconds.
  • Path 10 - Gimme: Whenever the attacker regenerates health, the defender is health direct damage equal to 400% of the health gained, but the defender takes 75% less damage from all other sources and is immune to damage over time effects.

Post a Comment

Previous Post Next Post